AI Insights · Timothy · October 2021
Top 5 First Person Games on Unified Platform in Belgium Q3 2021
Discover the performance trends of the top 5 first-person games in Belgium for Q3 2021. Insights include download rates, revenue, and active user metrics.
The third quarter of 2021 saw varied performances among the top five first-person games on a unified platform in Belgium. Here are detailed insights based on data from Sensor Tower.
Hair Dye! from Crazy Labs experienced fluctuating weekly downloads, starting with 10K in late June and decreasing to around 3.7K by the end of September. Weekly active users followed a similar trend, peaking at 33K in early July before gradually declining to 14.3K at the quarter's end.
DIY Makeup also from Crazy Labs, saw its weekly downloads peak at 8.3K in late June, dipping mid-quarter, and then stabilizing around 4.7K towards the end of September. The game maintained a relatively stable number of weekly active users, oscillating between 27K and 19K during the quarter.
Ninja Hands published by Yso Corp, showed impressive growth in weekly downloads early on, reaching nearly 9.8K by late July but then dropping to around 6.2K by the end of September. Weekly active users saw a rise from 560 in mid-July to a peak of 16.8K in early August, before settling at approximately 10.8K by the quarter's close. Revenue reached up to $17 in mid-August but tapered off towards the end of the quarter.
Captain TNT by Voodoo had a notable spike in weekly downloads in early August, hitting 18.9K, but saw a decrease to about 1.3K by late September. Active users mirrored this trend, peaking at 23.4K in mid-August and then falling to around 4.2K at the end of the quarter. The game generated modest weekly revenues, peaking at $93 in early August.
Racing in Car 2021 from PSV Studio demonstrated steady weekly downloads, ranging from 3.4K in late June to a peak of 5.5K in late August, before slightly decreasing to 3.6K by the end of September. Weekly active users showed a consistent upward trend early in the quarter, peaking at 10.9K in late August, and then stabilizing around 8K. Revenue saw fluctuations, with the highest being $238 in mid-July and ending at $191 in late September.
These insights underline the dynamic nature of the first-person game market in Belgium for Q3 2021. For more detailed data and trends, visit Sensor Tower.